Скоро на OKX появится подробный анализ ценностного потенциала платформы MATR1X
Original author: Cyril, Crypto independent researcher
Краткое содержание
MATR1Xs platform governance coin $MAX will be listed on OKX Jumpstart on July 29, and will be traded on multiple exchanges including OKX and BingX on August 5. MAX is the most noteworthy target during this period.
MAX represents the governance rights of the entire MATR1X ecosystem. With over 2.5 million downloads of popular games + Web3 game platform + public chain + Web3 e-sports Watch 2 Earns top narrative, the largest user-scale game category, the largest mobile market, the team that understands Web3 games best, and a jewelry market similar to CS 2, $MAX is undoubtedly the most noteworthy target during this period.
MAX = multiple popular games + public game chains + Web3 game distribution platforms + Web3 e-sports platforms, more high-quality games, more players, and more high-quality assets. The value potential of $MAX will be disassembled in detail below.
1. MATR1X Core Data
Over 20 million USD in financing, including top Korean financial institution Hana Group, top Web3 fund Folius Venture, OKX, SevenX, etc.
Game downloads exceeded 2.5 million
Total NFT transaction volume exceeds 45,000 ETH
Social media matrix: 1.3 M+
Community Matrix: 300K+
Introduction video: https://youtu.be/x3KqaIaS0Rk
2. Multiple popular games – Web3s top product capabilities
Large user scale
MATR1X already has four AAA games: MATR1X FIRE, MATR1X BATTLE, Castile, and Evermoon. MATR1X FIRE is a classic shooting game, MATR1X BATTLE is a battle royale-style chicken-eating game, Castile is a AAA placement card game, and Evermoon is a 5 V 5 MOBA.
Among them, MATR1X FIRE has been downloaded more than 2.5 million times worldwide. It is now available for play and experience. When it is officially launched, it will become the first non-transaction application in Web3 to reach 10 million users.
MATR1X FIRE Mission Frontier: https://youtu.be/JQh4AfBd2D Q
MATR1X FIRE game download experience:
GooglePlay: https://t.co/eFswlEGW5R
Large market space
Each of the four games on the MATR1X platform has the potential to become a killer application of Web3. FPS, Battle Royale, RPG placement cards and MOBA are all among the top five game categories in terms of user scale.
Shooting games are the largest game category, with more than **2 billion** gamers worldwide. Users of shooting games such as CS 2, Call of Duty, PUBG, Freefire, etc. are all potential users of MATR1X.
High revenue from games
Tencent, the worlds largest gaming company, has three most profitable mobile games: Honor of Kings, Game for Peace and CrossFire . The total revenue of CrossFire mobile games exceeds $13 billion, and the total revenue of Game for Peace exceeds $10 billion. MATR1X FIRE is similar to CrossFire, while MATR1X BATTLE is comparable to Game for Peace. On the other hand, the annual skin transaction volume of the CS 2 accessories ecosystem is as high as $10 billion. It can be foreseen that the revenue ceiling of the MATR1X platform is very high.
Low barriers to entry
You can play without buying NFTs. There is no barrier for traditional game players to enter. It has attracted more than 2.5 million shooting game users.
Breaking the Death Spiral
Unboxing and the accessories economy are key mechanisms for balancing the in-game economy and breaking the death spiral. The weapons and props in the MATR1X game are all NFTs, which are produced through unboxing and freely traded, similar to the skin accessories in CS 2. The CS 2 accessories ecosystem has an annual skin transaction volume of up to 10 billion US dollars.
The blind box mechanism essentially provides a random channel for acquiring assets and an asynchronous gaming space. During the gaming process, the overall asset price can be balanced, thus avoiding a death spiral.
3. Public chain + popular games
MATR1X already has its own public chain. The flywheel combination of public chain + popular games gives MATR1X stronger explosive power, refer to Axie+Ronin.
Popular games (MATR1X FIRE, MATR1X BATTLE) bring a large number of users, providing liquidity and income for the public chain. On the other hand, the customized public chain provides better infrastructure support for games, provides a better interactive experience, and attracts more high-quality games to join the MATR1X ecosystem.
Referring to the existing game public chains in the market, Ronin has a market value of 2 billion US dollars and Immutable has a market value of 2.5 billion US dollars. With the support of many popular games, the MATR1X public chain has huge room for imagination.
Castile: Gameplay 4 K: https://youtu.be/7rDzHE6DpxA
4. Popular games + distribution platform
Another important part of MATR1X is the Web3 game platform, which becomes the entrance to Web3 games, i.e. the Steam of Web3, and helps to release more high-quality games.
There is a prerequisite for being a distribution platform, that is , the ability to continuously produce hit games, in order to become a Web3 game distribution platform. Only when hit games bring a large number of users can the platform stand firm. For example, after Valve had two hit games, CS 2 and Dota 2, Steam gradually grew into the largest game distribution platform. MATR1X currently has four hit games, and MATR1X is capable of being a good Web3 game distribution platform.
Under the same model of blockbuster games + distribution platform, Valves revenue in 2023 will be US$9 billion and its valuation will be approximately US$100 billion.
And $MAX holders will receive revenue from the issuing platform and continuously obtain new game assets, refer to BNBs Launchpool.
MATR1X BATTLE –The First Web3 Cyberpunk Battle Royale Mobile Game: https://youtu.be/onMgbjRlHtE
5. E-sports + Watch 2 Earn
MATR1X is the largest Web3 e-sports platform. The Asia Masters Finals it hosted attracted more than 1.88 million viewers per game ( https://x.com/Matr1x Battle/status/1777364076525699482 ), with a total exposure of more than 10 million.
E-sports is the key to the mass entertainment of Web3 games. There are more than 1 billion e-sports enthusiasts worldwide. The core of MATR1X e-sports is Watch 2 Earn . Don鈥檛 play games? It doesn鈥檛 matter. You can get $MAX Token and exclusive treasure chests by watching the game . This makes it super easy for e-sports and game users to enter Web3.
MATR1X Asia Master Esports: https://youtu.be/JF7WkoYYNBY
6. Max
$MAX has no public fundraising or private sales, and the total supply is 1 billion, which is designed to support applications and services within the ecosystem. The circulating $MAX is basically generated in treasure chest opening activities, and the estimated cost of each $MAX is around 1-1.5 U
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Platform incentives: 27.6% (276,000,000 pieces)
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Ecosystem: 16% (160,000,000)
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Community: 10% (100,000,000 tokens)
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НФТ Аирдроп: 9.4% (94,000,000)
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Early Bird Event: 5.5% (55,000,000 tokens)
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Team and investors: 30% (300,000,000 tokens)
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Advisors: 1.5% (15,000,000 tokens)
$MAX Main Purpose
Community governance: Participate in MATR1X community governance, proposals and voting
Ecosystem value capture: allocation of platform treasury, participation in MATR1X Launchpool, airdrops from other projects, etc.
Exclusive privileges: Have exclusive privileges, including publishing games on the MATR1X platform, competing for club seats, etc.
Staking and rewards: Staking $MAX to become a MATR1X ecological node to receive rewards and participate in the governance decision-making of the MATR1X blockchain, including profit distribution, etc.
7. Team
The founding team of MATR1X is full of faith and enthusiasm for Web3 and games. They have more than 10 years of experience in games and blockchain. The games they have developed and operated previously have accumulated more than 400 million users and more than 5 billion US dollars in turnover. Well-known games include Call of Duty Mobile, PUBGM, and Cross Fire. They are one of the few RD teams in the world that can develop large-scale mobile products.
Другие моменты
[1] The Web3 professional e-sports competition held by MATR1X – MATR1X Asia Masters Finals had a single-game viewing audience of over 1.88 million, with a total exposure of over 10 million people
[2] TikTok has over 1 million views, with a large number of Web2 players and creators
[3] CMC鈥檚 2024 Web3 Industry Report shows that MATR1X FIRE is the top 2 Web3 Game
[4] TAPTAP, a gathering place for global game enthusiasts , and MATR1X FIRE attracted a large number of Web2 game players to spontaneously experience and provide feedback
НФТ
Top NFT Brands
Currently, Matr1x ranks 11th in the world by market capitalization.
Dune Data
1. The number of FIRE token holders exceeds 15K
2. NFT related data: transaction volume exceeds 45K ETH
3. MAX Points Activity: Badge NFT Holders Exceed 5 Million , TX (Transactions) Exceed 130 Million
Подведем итог
MATR1X is still in the early stages of development, and the current on-chain data only demonstrates the potential of MATR1X.
1) Early Stage: The game is still under testing
2) Launch Stage: The game is officially launched in public beta. Within 3 months, the game will start Play to earn and Public Test. During the public beta stage, the Play-to-earn mechanism will start to operate, as well as unboxing and weapon trading, which will generate a large amount of on-chain data!
3) Accelerate Stage: Massive growth: More games begin testing and launch
A) Matr1x Battle Test: The Battle Royale game may start testing at the end of this year or next year! Some assets of MATR1X FIRE can also be used in MATR1X Battle, realizing the true cross-game use of game assets!
B) Third-party game launch: In the future, the platform will help launch more games like Castile and Evermonn!
With over 2.5 million downloads of popular games + Web3 game platform + public chain + Web3 e-sports Watch 2 Earns top narrative, plus the game category with the largest user base, the largest mobile market, the team that understands Web3 games best, and an accessories market similar to CS 2, $MAX is the most noteworthy target during this period.
This article is sourced from the internet: Coming soon on OKX, in-depth analysis of the value potential of the MATR1X platform
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