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SecondLive

AI&XRソーシャルメタバース

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SecondLive is a vibrant hub within the Metaverse, catering to a diverse community of over 1 million users. Positioned as a platform for self-expression and creativity, it aims to establish a parallel universe where individuals can explore and interact freely. Funded by Binance Labs, SecondLive specializes in creating virtual spaces for large-scale events and developing robust Metaverse infrastructure. Through a blend of user-generated and AI-generated content, SecondLive is poised to evolve into a Web3 open Metaverse serving a billion people worldwide.

Key Modules

1. Dress up Avatar: Users customize their avatars using an intuitive editor.

2. Travel Around Virtual Spaces: Navigate through lobbies, games, concerts, workshops, and more.

3. Create with Creator Tools: Generate content without coding, utilizing modular elements and gamification features.

4. Trade on SecondLive Marketplace: Facilitate trading of third-party digital assets within the platform.

特徴

– High Capacity: Designed to accommodate up to 10,000 concurrent users, enabling large-scale events such as concerts and workshops.

– Realistic Style: Emphasizes realism in virtual environments, making it accessible and engaging for a broad audience.

– Commercial Viability: Initially focusing on entertainment, SecondLive has successfully hosted major events like Quavo’s Metaverse debut, attracting millions of viewers and setting records on Binance Live.

Application Scenarios

Scenario 1: Open Social Space
– Users create avatars and engage in social interactions akin to real-world interactions. They can build assets, create artworks, and freely interact in a collaborative environment.

Scenario 2: Open Game World and Entertainment
– Offers interactive gameplay, supports NFT creation, and hosts virtual entertainment venues such as theaters and karaoke rooms. Enables users to participate in cultural events and enjoy digital content.

Scenario 3: Online Work and Study
– Supports virtual meetings and educational activities, catering to remote work and learning needs. Provides virtual spaces for companies and educational institutions.

Scenario 4: Online Shopping
– Facilitates the display and trade of virtual and physical assets without intermediaries. Enables direct interaction between creators and consumers.

Vision

SecondLive aims to expand its usage scenarios, integrating more functionalities and serving as a gateway to a more inclusive digital economy. By leveraging the Virtual Economy, SecondLive empowers individuals globally to succeed based on their skills and capabilities, irrespective of traditional barriers.

結論

In summary, SecondLive is not just a virtual platform but a transformative ecosystem where creativity meets technology. With its focus on realism, scalability, and user empowerment, SecondLive is poised to redefine the way individuals interact, create, and thrive within the Metaverse.

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